During my time on Rebellion, I had the opportunity to participate on the development of Zombie Army 4: Dead War as Environment and Prop Artist. Working together with the Art Director Martin Carter, I was responsible of creating this MG42Z from the concepts provided. During the process, I had to create the high-poly mesh on zBrush, to then bake and create the textures using Substance Painter. I will upload more screenshots from the game soon!
Zombie Army 4: Dead War – Launch Trailer | PC, PlayStation 4, Xbox One