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Pablo Artime
Lead Environment Artist at Wolcen Studio
Gijon, Spain

Skills

3D ModelingEnvironment ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Houdini
Houdini
Maya
Maya
After Effects
After Effects
Premiere
Premiere
SpeedTree
SpeedTree
World Machine
World Machine

Productions

    • Video Game
      Mafia The Old Country
    • Year
      2025
    • Role
      Lead Environment Artist
    • Company
      Hangar 13
    • Video Game
      TBC
    • Year
      2020
    • Role
      Environment Arstist
    • Company
      SONY
    • Video Game
      Zombie Army 4: Dead War
    • Year
      2020
    • Role
      Environment and Hard Surface Artist
    • Company
      Rebellion
    • Video Game
      Strange Brigade
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Rebellion

Experience

  • Lead Environment Artist at Wolcen Studio
    Gijon, ES
    November 2025 - Present

  • Lead Environment Artist at Hangar 13
    Brighton
    November 2021 - January 2025

  • Senior Environment Artist at Hangar 13
    Brighton, United Kingdom
    April 2020 - October 2021

  • Environment Artist at Sony VR
    Manchester, United Kingdom
    April 2019 - March 2020

    In this small but highly experienced team, I am contributing to develop VR cutting-edge games for the PlayStation VR.

  • Environment Artist at Rebellion Developments
    Liverpool, United Kingdom
    October 2017 - April 2019

    In Rebellion I had the opportunity to work in a big team, creating high quality AAA videogames for a wide range of platforms. I proudly contributed to the environments of Strange Brigade and Zombie Army 4

  • 3D Artist at Pixels-Hub
    Gijón, Spain
    November 2014 - August 2017

    PixelsHub is a small company focused on serious games and virtual reality simulations. I started working as a junior 3D artist, and step by step I became the main 3D artist in the company.

    My main tasks were:

    Artistic direction for different platforms: Windows, OSX, Android, iOS

    Production and artistic direction in virtual reality projects with HTC Vive, Oculus Rift and Android VR.

    Production and artistic direction of 3D simulations for Serious Games, focus in industry and health.