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Pablo Artime
Pablo Artime
Environment Artist at Rebellion Developments
Liverpool, United Kingdom

Summary

My name is Pablo Artime and I am a highly passionate, hardworking artist who is incredibly dedicated to work and to learn from others. Leading my team, I won the “Most Innovative Videogame Prize 2016” by PlayStation Iberia, and I was finalist in the program PlayStation First. You can contact me at: pabloartime@hotmail.com

Skills

3D ModelingTexturing3D Animation

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
TopoGun
TopoGun

Reel

Productions

  • Steamforce
    • Video Game
      Steamforce
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      3Bones

Experience

  • Environment Artist at Rebellion Developments
    Liverpool, United Kingdom
    October 2017 - Present

  • Lead 3D Artist at Pixels-Hub
    Gijón, Spain
    November 2014 - August 2017

    PixelsHub is a small company focused on serious games and virtual reality simulations. I started working as a junior 3D artist, and step by step I became the main 3D artist in the company.

    My main tasks were:

    Artistic direction for different platforms: Windows, OSX, Android, iOS

    Production and artistic direction in virtual reality projects with HTC Vive, Oculus Rift and Android VR.

    Production and artistic direction of 3D simulations for Serious Games, focus in industry and health.

  • Lead 3D and Environment Artist at 3Bones
    Madrid, Spain
    September 2015 - April 2017

    With two classmate we decided to develop a personal project: “SteamForce” video game for PlayStation 4.

    This project caught the attention of Sony, and in 2016 it received several awards: we were finalist on the PlayStation First program and won the “Most Innovative Game Award” in 2016 by PlayStation Iberia.