During my time on Rebellion, I had the opportunity to participate on the development of Zombie Army 4: Dead War as Environment and Prop Artist. Working together with the Art Director Martin Carter, I was responsible of creating this Preacher Heavy Shotgun from the concepts provided. During the process, I had to create the high-poly mesh on zBrush, to then bake and create the textures using Substance Painter. I will upload more screenshots from the game soon!