Website powered by

Snowy Mountains

In this project, I tried to establish a fast and efficient workflow between World Machine and Unity 5. I wanted to create a nice open environments without spending a lot of hours working. To achieve that, I developed my own shader using the ShaderForge tool, which allows me to import directly WorldMachine terrains into my Unity terrain. I used a Splat texture to separate the different materials from the environment, and others like the Flow map or Deposition map to add details in some areas.

Pablo artime captura1

Beauty Shot

Pablo artime captura2

World tiles

Pablo artime details

Shader and main textures

Pablo artime giif